Disarming Timer
When the RPM and TPS Disarming conditions are met (i.e RPM < threshold AND TPS < threshold) the timer starts counting. When the Disarming Time is reached (without any arming condition being met) the system enters cooldown mode.
When the RPM and TPS Disarming conditions are met (i.e RPM < threshold AND TPS < threshold) the timer starts counting. When the Disarming Time is reached (without any arming condition being met) the system enters cooldown mode.